![]() It’s not the prettiest cookie cutter, but it certainly did work.Īnd here’s our final product, the Pac-Man (and ghosts) cookies! My oldest daughter Emma did the hard work here. (You can see this in the 3D wireframe in the top image.) The ghost shape does not have this wider edge, because I don’t know how to create one yet! I solved this issue by printing the shape with a raft, which you can see in the photo of the printed cutter. The Pac-Man shape from the CookieCutter-Editor had a wider edge on one end, which is what a cookie cutter should have. I then followed this Inkscape to OpenSCAD dxf tutorial to convert the SVG into a DXF file, which I then exported and brought into OpenSCAD to extrude into a 3D model. I ended up drawing the ghost in Photoshop, and then bringing it into Inkscape to trace it. Since I’m still dabbling in 3D modeling, and haven’t really nailed down a workflow yet, I decided to try something besides the CookieCutter-Editor. (Yeah, I’m saying it’s really simple.) I really just did the Pac-Man shape as a test, and after I posted it, Alex asked about the ghosts, so at that point I figured I had a bit more work to do… I ended up making the Pac-Man shape, which is the exact opposite of complicated. I got the idea from the GuruBlog CookieCutter-Editor. Since I’ve been playing with the MakerBot at the Milwaukee Makerspace, I figured that I should print something useful, and what’s more useful than cookie cutters! (Adrian was kind enough to paint the mini version which we used for a TV promo before the Faire.)Īnyway, in a lighter part of the Dark Room we set up some big Pac-Man and Ghosts and had a sound track for them which made it appear that Pac-Man was continually trying to get away from the ghosts, and I enjoyed that. I seem to have misplaced those, but I’ll find them soon. He was kind enough to send me his files so that I could make a miniature version on the laser cutter. The weird thing is, about a week after I built it, I heard the sound at Milwaukee Makerspace and Arnold was playing the same video I ripped the audio from on YouTube! That’s weird, just like him.Īs for the cutting of the pieces, there was some discussion that Jason and I had about which style of ghosts we should use, and he won because he ran the CNC router. Oh, the box! It plays the audio from the video game Pac-Man! Wacka Wacka Wacka and so on. Oddly enough I did trip over it two days later so I scrawled “Tripping Hazzard” on it with a black Sharpie marker. What’s visual art without an audio element? I also built a small black box named “Tripping Hazzard” because that’s what John called it when I showed it to him. The ghost eyes (both the black and white pieces) are cut and stacked pieces for a little 2.5 dimension (this was Stacie’s idea.)ĭid you know Pac-Man was originally going to be named Puck-Man? It’s true! Stacie and I at Brinn Labs brainstormed it a bit, and she and her husband were going to do the cutting and painting, but time got tight so Jason kicked it out on the CNC machine and then got it all painted and assembled. The plan was to make them from half sheets of plywood, so it would take about two and a half sheets to make the characters and then what was left (and other scrap) could be used for the kickstands on the back. Maximum impact for minimum dollars and all that. Like many projects, I like to keep things inexpensive when possible. Take a photo of yourself with Puck-Man! (Note: This is not a functional video game. Pac-Man and your favorite ghosts, but life-size! How large is that? We’re not sure, because what is life? Probably 4 feet tall or more. But hey.if your just after a good looking sphere this is the program for you.Somewhere along the line of planning Maker Faire Milwaukee I came up with the idea to make some large video game characters, specifically Pac-Man and the Ghosts. Sorry to rain on your parade but thinking I might add this footnote for other builders like myself thus saving them time. This is a great generator to make spheres.not denying that.but for really technical mapping it's fairly inaccurate in "true to size" builds. Thinking it was my error I recounted the chart.three times.but still no joy. The sphere generated by this program seemed too big ( by quite a sizeable margin I might add). When building the sphere I noticed that the 2D sides did not meet up with my (triple checked) reference points mentioned above. Markers were placed exactly 128 bocks up, down, left and right so it covers all X/Y/Z directions. ![]() Before I started I plotted out 6 points all starting out from the 0/0 axis in the end (which I removed all end stone). So I doubled the radius to 256 then generate a sphere based on that. Trying to create a sphere to encapsulate the spawnable area for hostile mobs (wiki: 128 radius from player).
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